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	<title>universal.adapter &#187; Simon Biemer</title>
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	<description>Lückenlos zwischen digitaler und realer Welt</description>
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		<title>Building a custom UI Object with GT Designer 2 for Mitsubishi GOT 1000</title>
		<link>http://blog.ubigrate.de/2010/05/03/building-a-custom-ui-object-with-gt-designer-2-for-mitsubishi-got-1000/</link>
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		<pubDate>Mon, 03 May 2010 12:14:49 +0000</pubDate>
		<dc:creator>Simon Biemer</dc:creator>
				<category><![CDATA[Automatisierung]]></category>
		<category><![CDATA[GUI]]></category>
		<category><![CDATA[GOT]]></category>
		<category><![CDATA[HMI]]></category>
		<category><![CDATA[Mitsubishi]]></category>
		<category><![CDATA[usability]]></category>

		<guid isPermaLink="false">http://blog.ubigrate.de/?p=757</guid>
		<description><![CDATA[Introduction The graphic operation terminal (GOT) is designed in a way that it can be installed on the panel surface of a control panel or operation panel and connected to the program connector of the PLC inside the control panel. The GOT allows the user to monitor and change various devices of the PLC while [...]]]></description>
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		<title>Flexible Module Loader – a handy tool to review modules in Adobe Flex 3 (Air)</title>
		<link>http://blog.ubigrate.de/2009/05/07/flexible-module-loader/</link>
		<comments>http://blog.ubigrate.de/2009/05/07/flexible-module-loader/#comments</comments>
		<pubDate>Thu, 07 May 2009 14:00:31 +0000</pubDate>
		<dc:creator>Simon Biemer</dc:creator>
				<category><![CDATA[Flex]]></category>
		<category><![CDATA[Programmierung]]></category>
		<category><![CDATA[Actionscript]]></category>
		<category><![CDATA[Air]]></category>

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		<description><![CDATA[A common way to load code during run time in a Flex 3 (Air) application is using Modules. This special type of dynamically loaded SWF files allows the application to load separate parts that it requires only when it needs them. The user experiences shorter loading times due to smaller SWF file size and the [...]]]></description>
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		<slash:comments>13</slash:comments>
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		<title>Hier klicken… und dann? – Usability im Weltformat</title>
		<link>http://blog.ubigrate.de/2008/11/28/hier-klicken%e2%80%a6-und-dann-%e2%80%93-usability-im-weltformat/</link>
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		<pubDate>Fri, 28 Nov 2008 14:53:49 +0000</pubDate>
		<dc:creator>Simon Biemer</dc:creator>
				<category><![CDATA[Allgemein]]></category>
		<category><![CDATA[Design Pattern]]></category>
		<category><![CDATA[Interaction Pattern]]></category>
		<category><![CDATA[usability]]></category>
		<category><![CDATA[User Interface Design]]></category>
		<category><![CDATA[World Usability Day]]></category>

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		<description><![CDATA[Wer hat sich diese Frage nicht schon einmal im Umgang mit interaktiven Medien gestellt! So einfach sie zunächst klingen mag, so entscheidend ist sie für die Akzeptanz interaktiver Produkte und den damit verbundenen Markterfolg. Eine Antwort auf diese Frage &#8211; oder noch einen Schritt weiter &#8211; diese Frage zu eliminieren ist Ziel des &#8220;World Usability [...]]]></description>
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